Card Codex

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17 May 2024: Card library updated.

capital offense

2BB · instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Similar cards

Color identity:
NameManaTypeText
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Outmaneuver XRInstant X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Goblin Balloon Brigade RCreature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Beanstalk Giant 6GCreature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */*
Sylvok Lifestaff 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Boneyard Wurm 1GCreature — Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */*
Torture Chamber 3Artifact At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
Conquering Manticore 4RRCreature — Manticore Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
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