M:tG card similarity search
2URW · Legendary Creature — Orc Dragon
Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Manor Gargoyle | 5 | Artifact Creature — Gargoyle | Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4 |
| Journey to the Oracle | 2GG | Sorcery | You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. |
| Deafening Silence | W | Enchantment | Each player can't cast more than one noncreature spell each turn. |
| Anurid Scavenger | 2G | Creature — Frog Beast | Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. 3/3 |
| Zephyr Spirit | 5U | Creature — Spirit | When Zephyr Spirit blocks, return it to its owner's hand. 0/6 |
| Skyship Plunderer | 1U | Creature — Human Pirate | Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. 2/1 |
| Electrolyze | 1UR | Instant | Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. |
| Callidus Assassin | 4UB | Creature — Human Shapeshifter Assassin | Flash Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." 3/3 |
| Together Forever | WW | Enchantment | When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. |
| Sanctum of Eternity | Land | {T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn. |