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17 May 2024: Card library updated.

Zurgo and Ojutai

2URW · Legendary Creature — Orc Dragon

Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4

Similar cards

Color identity:
NameManaTypeText
Sepulchral Primordial 5BBCreature — Avatar Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4
Warden of the Inner Sky WCreature — Human Soldier As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2
Chilling Apparition 2BCreature — Spirit {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1
Treasure Cruise 7USorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Silas Renn, Seeker Adept 1UBLegendary Artifact Creature — Human Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2
Pollenbright Wings 4GWEnchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Borborygmos 3RRGGLegendary Creature — Cyclops Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7
Brilliant Plan 4USorcery Draw three cards.
Concentrate 2UUSorcery Draw three cards.
Harmonize 2GGSorcery Draw three cards.
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