M:tG card similarity search
1U · Creature — Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Repeated Reverberation | 2RR | Instant | When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. |
| The Master, Multiplied | 4BR | Legendary Creature — Time Lord Rogue | Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. 4/3 |
| Outlaws' Merriment | 1RWW | Enchantment | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |
| Deft Duelist | WU | Creature — Human Rogue | First strike Shroud (This creature can't be the target of spells or abilities.) 2/1 |
| Jodah, Archmage Eternal | 1URW | Legendary Creature — Human Wizard | Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. 4/3 |
| Baron Bertram Graywater | 2WB | Legendary Creature — Vampire Noble | Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. 3/4 |
| Go-Shintai of Lost Wisdom | 1U | Legendary Enchantment Creature — Shrine | Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4 |
| Blade Historian | R/WR/WR/WR/W | Creature — Human Cleric | Attacking creatures you control have double strike. 2/3 |
| Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
| Primordial Plasm | Creature — Ooze | At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4 |