M:tG card similarity search
2G · Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Lupine Prototype | 2 | Artifact Creature — Wolf Construct | Lupine Prototype can't attack or block unless a player has no cards in hand. 5/5 |
| Cruel Edict | 1B | Sorcery | Target opponent sacrifices a creature. |
| Diabolic Edict | 1B | Instant | Target player sacrifices a creature. |
| Abnormal Endurance | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Supernatural Stamina | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Xyru Specter | 2BB | Summon — Specter | Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. 2/2 |
| Fated Return | 4BBB | Instant | Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| Planeswalker's Mischief | 2U | Enchantment | {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery. |
| Squadron Hawk | 1W | Creature — Bird | Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle. 1/1 |
| Greater Good | 2GG | Enchantment | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. |