Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zoological Study

2G · Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Similar cards

Color identity:
NameManaTypeText
Call to Mind 2USorcery Return target instant or sorcery card from your graveyard to your hand.
Relearn 1UUSorcery Return target instant or sorcery card from your graveyard to your hand.
Said 2USorcery Return target instant or sorcery card from your graveyard to your hand.
Duplicant 6Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4
Shoreline Scout UCreature — Merfolk Scout When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1
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Spire Phantasm 2UUCreature — Gargoyle Illusion Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2
Riddlekeeper 2UCreature — Homunculus Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. 1/4
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Isperia the Inscrutable 1WWUULegendary Creature — Sphinx Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle. 3/6
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