Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Rooster

1G · Creature — Bird

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2/1

Similar cards

Color identity:
NameManaTypeText
Sigardian Savior 3WWCreature — Angel Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. 3/3
Sphinx of the Chimes 4UUCreature — Sphinx Flying Discard two nonland cards with the same name: Draw four cards. 5/6
Martyr of Dusk 1WCreature — Vampire Soldier When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. 2/1
Whiteout 1GInstant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
Sarkhan the Masterless 3RRLegendary Planeswalker — Sarkhan Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying. Loyalty 5
Skymarch Bloodletter 2BCreature — Vampire Soldier Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. 2/2
Prognostic Sphinx 3UUCreature — Sphinx Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5
Demon of Dark Schemes 3BBBCreature — Demon Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. 5/5
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
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