Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Rat

B · Creature — Rat

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1

Similar cards

Color identity:
NameManaTypeText
Proficient Pyrodancer 2RCreature — Human Performer When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3
Absorb Energy 1UUInstant Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Tide Drifter 1UCreature — Eldrazi Drone Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Ethereal Whiskergill 3UCreature — Elemental Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3
Headless Specter 1BBCreature — Specter Flying Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. 2/2
Manriki-Gusari 2Artifact — Equipment Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Wasteland Viper GCreature — Snake Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2
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