M:tG card similarity search
B · Creature — Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Infectious Host | 2B | Creature — Zombie | When Infectious Host dies, target player loses 2 life. 1/1 |
| Mindstab Thrull | 1BB | Creature — Thrull | Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/2 |
| Stitcher's Apprentice | 1U | Creature — Homunculus | {1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. 1/2 |
| Plague Fiend | 1B | Creature — Insect | Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1 |
| Helm of the Ghastlord | 3U/B | Enchantment — Aura | Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." |
| Urza's Saga | Enchantment Land — Urza's Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. | |
| Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
| Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
| Dungeon Master | 2WU | Legendary Planeswalker — Dungeon Master | [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1 |
| Armored Galleon | 4U | Creature — Human Pirate | Armored Galleon can't attack unless defending player controls an Island. 5/4 |