Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Rat

B · Creature — Rat

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1

Similar cards

Color identity:
NameManaTypeText
Fight to the Death RWInstant Destroy all blocking creatures and all blocked creatures.
Geralf's Mindcrusher 4UUCreature — Zombie Horror When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5
Stromkirk Condemned BBCreature — Vampire Horror Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. 2/2
Extremely Slow Zombie 1BCreature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) 3/3
Into the Fae Court 3UUSorcery Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
Skrelv, Defector Mite WLegendary Artifact Creature — Phyrexian Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv, Defector Mite can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.) 1/1
Architect of Restoration Enchantment Creature — Fox Monk Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. 3/4
Spawnsire of Ulamog 10Creature — Eldrazi Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. 7/11
Orcish Squatters 4RCreature — Orc Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
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