Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zodiac Rabbit

G · Creature — Rabbit

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1

Similar cards

Color identity:
NameManaTypeText
Venom Connoisseur 1GCreature — Human Druid Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. 2/2
Helium Squirter 4UCreature — Beast Mutant Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0
Seedcradle Witch G/WCreature — Elf Shaman {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Elvish Hexhunter G/WCreature — Elf Shaman {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1
Mardu Outrider 1BBCreature — Orc Warrior As an additional cost to cast this spell, discard a card. 5/5
Thoughtweft Trio 2WWCreature — Kithkin Soldier First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. 5/5
The Beamtown Bullies 1BRGLegendary Creature — Ogre Devil Warrior Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4
Ulrich's Kindred 2RCreature — Wolf Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2
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