M:tG card similarity search
GU · Legendary Creature — Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Cover the Spot | Artifact — Attraction | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. | |
| Soul of Ravnica | 4UU | Creature — Avatar | Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6 |
| Key to the Archive | 4 | Artifact | Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. {T}: Add two mana in any combination of colors. |
| Crashing Tide | 2U | Sorcery | This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. |
| Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
| Memory Jar | 5 | Artifact | {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
| Unquestioned Authority | 2W | Enchantment — Aura | Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
| Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
| Chambered Nautilus | 2U | Creature — Nautilus Beast | Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
| Frost Augur | U | Snow Creature — Human Wizard | {S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.) 1/2 |