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17 May 2024: Card library updated.

Zilortha, Strength Incarnate

3RG · Legendary Creature — Dinosaur

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. 7/3

Similar cards

Color identity:
NameManaTypeText
Warden of the First Tree GCreature — Human {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. 1/1
Excruciator 6RRCreature — Avatar Damage that would be dealt by Excruciator can't be prevented. 7/7
Gnathosaur 4RRCreature — Dinosaur Sacrifice an artifact: Gnathosaur gains trample until end of turn. 5/4
Leery Fogbeast 2GCreature — Beast Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. 4/2
Penumbra Wurm 5GGCreature — Wurm Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6
Losheel, Clockwork Scholar 2WLegendary Creature — Elephant Artificer Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4
Wrecking Crew 4RCreature — Human Warrior Reach, trample 4/5
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Grunn, the Lonely King 4GGLegendary Creature — Ape Warrior Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. 5/5
Karn's Touch UUInstant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
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