Card Codex

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17 May 2024: Card library updated.

Zhalfirin Lancer

2W · Creature — Human Knight

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Joint Assault GInstant Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Chilling Shade 2BSnow Creature — Shade Flying {S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 1/1
Drifting Shade 3BCreature — Shade Flying {B}: Drifting Shade gets +1/+1 until end of turn. 1/1
Nightwing Shade 4BCreature — Shade Flying {1}{B}: Nightwing Shade gets +1/+1 until end of turn. 2/2
Tattered Apparition 3BCreature — Shade Flying {1}{B}: Tattered Apparition gets +1/+1 until end of turn. 2/2
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Frilled Oculus 1UCreature — Homunculus {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3
Warmind Infantry 2RCreature — Elemental Soldier Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3
Basking Rootwalla GCreature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
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