M:tG card similarity search
2W · Creature — Human Knight
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |
Bombadil's Song | 1G | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Pantlaza, Sun-Favored | 2RGW | Legendary Creature — Dinosaur | Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
Leyline of Vitality | 2GG | Enchantment | If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. |
Gift of Strength | 1G | Instant | Target creature gets +3/+3 and gains reach until end of turn. |
Shape the Sands | G | Instant | Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) |
Silk Net | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
Snare the Skies | G | Instant | Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) |
Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |