Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zetalpa, Primal Dawn

6WW · Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible 4/8

Similar cards

Color identity:
NameManaTypeText
Eagles of the North 5WCreature — Bird Soldier Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3
Ravenous Leucrocota 3GCreature — Beast Vigilance {6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 2/4
Sparring Collar 2Artifact — Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sky Terror RWCreature — Dinosaur Flying, menace 2/2
Disciple of the Old Ways 1GCreature — Human Warrior {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2
Duelist of Deep Faith 1WCreature — Phyrexian Soldier Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike. 2/2
Wilson, Majestic Bear 1GGLegendary Creature — Bear Warrior Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5
Ironhoof Boar 5RArtifact Creature — Boar Trample, haste Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. 5/4
Scab-Clan Mauler RGCreature — Human Berserker Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample 1/1
Scion of Draco 12Artifact Creature — Dragon Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. 4/4
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