Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zetalpa, Primal Dawn

6WW · Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible 4/8

Similar cards

Color identity:
NameManaTypeText
Goblin Secret Agent 2RCreature — Goblin Rogue First strike At the beginning of your upkeep, reveal a card from your hand at random. 2/2
Gallant Cavalry 3WCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Runaway Trash-Bot 3Artifact Creature — Construct Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. 0/4
Tek 5Artifact Creature — Dragon Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2
Spiteful Prankster 2RCreature — Devil As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. 3/2
Gorilla Titan 3GGCreature — Ape Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4
Bribe Taker 5GCreature — Rhino Warrior Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
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