M:tG card similarity search
1U · Creature — Elemental
Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |
| Ominous Sphinx | 3UU | Creature — Sphinx | Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4 |
| Down for Repairs | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) |
| Red Sun's Zenith | XR | Sorcery | Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. |
| Sanctum of Shattered Heights | 2R | Legendary Enchantment — Shrine | {1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. |
| Stasis | 1U | Enchantment | Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. |
| Furor of the Bitten | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
| Batwing Brume | 1W/B | Instant | Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.) |
| Syndicate Guildmage | WB | Creature — Human Cleric | {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. 2/2 |
| Sokenzan | Plane — Kamigawa | All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase. |