Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zephid

4UU · Creature — Illusion

Flying Shroud (This creature can't be the target of spells or abilities.) 3/4

Similar cards

Color identity:
NameManaTypeText
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
Defy Death 3WWSorcery Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Dread Warlock 1BBCreature — Human Wizard Warlock Dread Warlock can't be blocked except by black creatures. 2/2
Scrapbasket 4Artifact Creature — Scarecrow {1}: Scrapbasket becomes all colors until end of turn. 3/2
Magnigoth Sentry 3GCreature — Treefolk Reach 4/4
Ghastly Mimicry Enchantment — Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Grappling Sundew 1GCreature — Plant Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4
Markov Crusader 4BCreature — Vampire Knight Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3
Petrified Wood-Kin 6GCreature — Elemental Warrior This spell can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants 3/3
Hussar Patrol 2WUCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4
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