Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zephid

4UU · Creature — Illusion

Flying Shroud (This creature can't be the target of spells or abilities.) 3/4

Similar cards

Color identity:
NameManaTypeText
Weeping Angel 1UBArtifact Creature — Alien Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Willow Priestess 2GGCreature — Faerie Druid {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2
Blue Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Eternal Warrior REnchantment — Aura Enchant creature Enchanted creature has vigilance.
Master Biomancer 2GUCreature — Elf Wizard Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. 2/4
Scroll of Avacyn 1Artifact {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Expedition Skulker 1BCreature — Vampire Rogue Expedition Skulker has deathtouch as long as you control another Rogue. 2/2
Everything Comes to Dust 7WWWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Tangletrove Kelp 5UUArtifact Creature — Clue Plant Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice Tangletrove Kelp: Draw a card. 6/6
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