M:tG card similarity search
4R · Creature — Human Warrior
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Kami of Transmutation | 1W | Creature — Spirit | When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. 2/2 |
| Korozda Guildmage | BG | Creature — Elf Shaman | {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness. 2/2 |
| Destructive Revelry | RG | Instant | Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller. |
| Mannichi, the Fevered Dream | 2R | Legendary Creature — Spirit | {1}{R}: Switch each creature's power and toughness until end of turn. 1/2 |
| Seahunter | 2UU | Creature — Human Mercenary | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2 |
| Ethercaste Knight | WU | Artifact Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
| Outrider of Jhess | 3U | Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
| Constable of the Realm | 4W | Creature — Giant Soldier | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. 3/3 |
| Telim'Tor | 4R | Legendary Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2 |
| Irascible Wolverine | 2R | Creature — Wolverine | When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |