Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Zealous Conscripts

4R · Creature — Human Warrior

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Cliffside Lookout WCreature — Kor Scout Ally {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Illithid Harvester 4UCreature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
Frost Lynx 2UCreature — Elemental Cat When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Conqueror's Flail 2Artifact — Equipment Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Sentinel of the Pearl Trident 4UCreature — Merfolk Soldier Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) 3/3
Rusko, Clockmaker 2UBLegendary Creature — Human Artificer When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3
Rattleblaze Scarecrow 6Artifact Creature — Scarecrow Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3
Sanguine Sipper 1WCreature — Vampire Guest Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1
Drowner of Secrets 2UCreature — Merfolk Wizard Tap an untapped Merfolk you control: Target player mills a card. 1/3
Page 400