M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Wings of Velis Vel | 1U | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. |
| Cut of the Profits | XBB | Sorcery | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life. |
| Skyshaper | 2 | Artifact | Sacrifice Skyshaper: Creatures you control gain flying until end of turn. |
| Sterling Hound | 3 | Artifact Creature — Dog | When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/2 |
| Awe Strike | W | Instant | The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. |
| Tale of Tinúviel | 3WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn. |
| Dross Hopper | 1B | Creature — Phyrexian Insect Horror | Sacrifice a creature: Dross Hopper gains flying until end of turn. 2/1 |
| Bant Battlemage | 2W | Creature — Human Wizard | {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2 |
| Serra the Benevolent | 2WW | Legendary Planeswalker — Serra | [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." Loyalty 4 |
| Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |