M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Llanowar Cavalry | 2G | Creature — Human Soldier | {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4 |
| Overrule | XWU | Instant | Counter target spell unless its controller pays {X}. You gain X life. |
| Misery Charm | B | Instant | Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life. |
| Dragonfly Suit | 2W | Artifact — Vehicle | Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |
| Sky Skiff | 2 | Artifact — Vehicle | Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/3 |
| Cobalt Golem | 4 | Artifact Creature — Golem | {1}{U}: Cobalt Golem gains flying until end of turn. 2/3 |
| Patagia Golem | 4 | Artifact Creature — Golem | {3}: Patagia Golem gains flying until end of turn. 2/3 |
| Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |
| Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
| Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |