M:tG card similarity search
2WW · Legendary Creature — Angel
Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| The Dining Car | Plane — Spacecraft | When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn. | |
| Sky-Blessed Samurai | 6W | Enchantment Creature — Human Samurai | This spell costs {1} less to cast for each enchantment you control. Flying 4/4 |
| Skyclave Pick-Axe | G | Artifact — Equipment | When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G} |
| Violet Pall | 4B | Tribal Instant — Faerie | Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. |
| Impetuous Sunchaser | 1R | Creature — Human Soldier | Flying, haste Impetuous Sunchaser attacks each combat if able. 1/1 |
| Vilis, Broker of Blood | 5BBB | Legendary Creature — Demon | Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) 8/8 |
| Skull Collector | 1BB | Creature — Ogre Warrior | At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. 3/3 |
| Cytoshape | 1GU | Instant | Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. |
| Selective Adaptation | 4GG | Sorcery | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. |
| First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |