M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Furious | 3RR | Sorcery | Furious deals 3 damage to each creature without flying. |
| Rough | 1R | Sorcery | Rough deals 2 damage to each creature without flying. |
| Seismic Rupture | 2R | Sorcery | Seismic Rupture deals 2 damage to each creature without flying. |
| Seismic Shudder | 1R | Instant | Seismic Shudder deals 1 damage to each creature without flying. |
| Tremor | R | Sorcery | Tremor deals 1 damage to each creature without flying. |
| Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
| Esior, Wardwing Familiar | 1U | Legendary Creature — Bird | Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.) 1/3 |
| Eris, Roar of the Storm | 8UR | Legendary Creature — Elemental Warlock | This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4 |
| Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
| Centaur Archer | 1RG | Creature — Centaur Archer | {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2 |