Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

You See a Guard Approach

U · Instant

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Trip Wire 2GSorcery Destroy target creature with horsemanship.
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
Zealous Conscripts 4RCreature — Human Warrior Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Grove's Bounty XGSorcery — Adventure Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Eviscerate 3BSorcery Destroy target creature.
Impale 2BBSorcery Destroy target creature.
Murder 1BBInstant Destroy target creature.
Pearl Collector 2BCreature — Human Warlock Deathtouch, Lifelink At the beginning of your postcombat main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once. {2}{W}: Another target creature perpetually gains lifelink. 3/3
Ray of Ruin 4BSorcery Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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