M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
| Fell Flagship | 3 | Artifact — Vehicle | Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
| Leering Emblem | 2 | Artifact — Equipment | Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} |
| Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |
| Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
| Hidden Guerrillas | G | Enchantment | When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. |
| Aven Riftwatcher | 2W | Creature — Bird Rebel Soldier | Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life. 2/3 |
| White Shield Crusader | WW | Creature — Human Knight | Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. 2/1 |
| Daybreak Charger | 1W | Creature — Unicorn | When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1 |
| Byrke, Long Ear of the Law | 4GW | Legendary Creature — Rabbit Soldier | Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. 4/4 |