Card Codex

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17 May 2024: Card library updated.

Yawgmoth's Testament

2B · Sorcery

Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Similar cards

Color identity:
NameManaTypeText
Imoen, Chaotic Trickster 1URLegendary Creature — Human Rogue Wizard Imoen, Chaotic Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent. 3/2
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
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Krark's Other Thumb 2Legendary Artifact If you would roll a die, instead roll two of those dice and ignore one of those results.
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Audacity GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
Sarulf, Realm Eater 1BGLegendary Creature — Wolf Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3
Commit 3UInstant Put target spell or nonland permanent into its owner's library second from the top.
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
Play of the Game 6WWSorcery Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
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