Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Yare

2W · Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
Forerunner of Slaughter BRCreature — Eldrazi Drone Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn. 3/2
Aurelia, the Warleader 2RRWWLegendary Creature — Angel Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. 3/4
Feast on the Fallen 2BEnchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Behold the Multiverse 3UInstant Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Skanos, Dragon Vassal 4GLegendary Creature — Dragon Ranger Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. 4/4
Riverfall Mimic 1U/RCreature — Shapeshifter Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn. 2/1
Chorus of the Conclave 4GGWWLegendary Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Strange Augmentation BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Celestine Cave Witch 3BCreature — Human Warlock When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.") 2/3
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