M:tG card similarity search
2W · Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sunder Shaman | RRGG | Creature — Giant Shaman | Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5 |
| Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
| Arc Spitter | 1 | Artifact — Equipment | Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Zhalfirin Decoy | 1W | Creature — Human Soldier | {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3 |
| Tovolar's Packleader | Creature — Werewolf | Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 | |
| Mind Rake | 2B | Sorcery | Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Angelic Quartermaster | 3WW | Creature — Angel Soldier | Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3 |
| Thresher Lizard | 2R | Creature — Lizard | Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2 |
| Caldaia Strongarm | 4G | Creature — Human Warrior | When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
| Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. |