M:tG card similarity search
1BB · Legendary Creature — Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Luxurious Libation | XG | Instant | Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. |
| Essence of Antiquity | 3WW | Artifact Creature — Golem | Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. 1/10 |
| Geyserfield Stalker | 4B | Creature — Elemental | Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. 3/2 |
| Gnarlroot Pallbearer | 4GG | Creature — Treefolk Druid | Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. 5/5 |
| Sandstorm Verge | Land — Desert | {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. | |
| Trap Runner | 2WW | Creature — Human Soldier | {T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.) 2/3 |
| Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
| Harried Artisan | 2R | Creature — Human Artificer | Haste {3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 2/3 |
| The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
| Hedron Rover | 4 | Artifact Creature — Construct | Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2 |