Card Codex

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17 May 2024: Card library updated.

Xerex Strobe-Knight

2U · Creature — Human Knight

Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Lu Meng, Wu General 3UULegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4
Shu Cavalry 2WCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
Shu Elite Companions 4WCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3
Wei Elite Companions 4BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/3
Wei Strike Force 2BCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/1
Wu Elite Cavalry 3UCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/3
Wu Light Cavalry 1UCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 1/2
Mesmerizing Benthid 3UUCreature — Octopus When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5
Intrusive Packbeast 4WCreature — Beast Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3
A-Iridescent Hornbeetle 3GCreature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/3
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