Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Xathrid Necromancer

2B · Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Touch of Darkness BInstant One or more target creatures become black until end of turn.
Expedition Healer 1WCreature — Kor Cleric Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2
Hunting Pack 5GGInstant Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Tavern Ruffian 3RCreature — Human Warrior Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Gremlin Infestation 3REnchantment — Aura Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Reach of Branches 4GTribal Instant — Treefolk Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Tinker's Tote 2WArtifact When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice Tinker's Tote: You gain 3 life.
Abnormal Endurance 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Supernatural Stamina BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Thunderhawk Gunship 6Artifact — Vehicle Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6
Page 274