Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wylie Duke, Atiin Hero

1GW · Legendary Creature — Human Ranger

Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. 4/2

Similar cards

Color identity:
NameManaTypeText
Mistform Shrieker 3UUCreature — Illusion Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Enervate 1UInstant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Bloodrage Vampire 2BCreature — Vampire Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1
Testament of Faith WEnchantment {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Samut, Vizier of Naktamun 1RGLegendary Creature — Human Warrior Cleric First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3
Moonlace UInstant Target spell or permanent becomes colorless.
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Crystalline Nautilus 2UEnchantment Creature — Nautilus Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." 4/4
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Page 280