Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wu Scout

1U · Creature — Human Soldier Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Mind Sculpt 1USorcery Target opponent mills seven cards.
Fervent Cathar 2RCreature — Human Knight Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1
Rift Legendary Land Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}.
Stromkirk Mentor 3BCreature — Vampire Soldier When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2
Miasmic Mummy 1BCreature — Zombie Jackal When Miasmic Mummy enters the battlefield, each player discards a card. 2/2
Sphinx of Enlightenment 4UUCreature — Sphinx Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5
Vithian Renegades 1RGCreature — Human Shaman When Vithian Renegades enters the battlefield, destroy target artifact. 3/2
Jace, the Mind Sculptor 2UULegendary Planeswalker — Jace [+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library. Loyalty 3
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
Page 81