Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wu Admiral

4U · Creature — Human Soldier

Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3

Similar cards

Color identity:
NameManaTypeText
Ambush Gigapede 4BBCreature — Insect Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. 6/2
Martyr for the Cause 1WCreature — Human Soldier When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Yellow Scarves Cavalry 1RCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1
Yellow Scarves General 3RCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2
Stinging Scorpion 4BHost Creature — Scorpion When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 3/2
Mizzium Skin UInstant Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sea Serpent 5UCreature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5
Wyll of the Fey Pact 3RRGLegendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. 5/5
Wu Scout 1UCreature — Human Soldier Scout Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1
Sprite Noble 1UUCreature — Faerie Noble Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn. 2/2
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