Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Writ of Passage

U · Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Similar cards

Color identity:
NameManaTypeText
Edifice of Authority 3Artifact {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Chimil, the Inner Sun 6Legendary Artifact Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Eagle of Deliverance 4WWCreature — Bird Soldier Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. 5/5
Bola Warrior 1RCreature — Human Spellshaper Warrior {R}, {T}, Discard a card: Target creature can't block this turn. 1/1
Rakeclaw Gargantuan 2RGWCreature — Beast {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3
Clamor Shaman 2RCreature — Goblin Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1
Ogre Marauder 1BBCreature — Ogre Warrior Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. 3/1
Serenity 1WEnchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Befoul 2BBSorcery Destroy target land or nonblack creature. It can't be regenerated.
Page 91