M:tG card similarity search
U · Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Name | Mana | Type | Text |
---|---|---|---|
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Breaking Point | 1RR | Sorcery | Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. |
Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |
Born to Drive | 2W | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." |
Curse of Exhaustion | 2WW | Enchantment — Aura Curse | Enchant player Enchanted player can't cast more than one spell each turn. |
Mastercraft Raptor | Artifact Creature — Dinosaur | Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. */4 | |
Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
Hammerhead Shark | 1U | Creature — Shark | Hammerhead Shark can't attack unless defending player controls an Island. 2/3 |
Sever Soul | 3BB | Sorcery | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |