M:tG card similarity search
3UU · Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Name | Mana | Type | Text |
---|---|---|---|
Dawnglade Regent | 5GG | Creature — Elk | When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8 |
Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Stingscourger | 1R | Creature — Goblin Warrior | Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
Fatigue | 1U | Sorcery | Target player skips their next draw step. |
Windbrisk Heights | Land | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. | |
Magus of the Arena | 4RR | Creature — Human Wizard | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5 |
Foothill Guide | W | Creature — Human Cleric | Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
Claim the Firstborn | R | Sorcery | Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |