M:tG card similarity search
4U · Creature — Serpent
{3}{U}: Target creature can't be blocked this turn. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Chakram Retriever | 4U | Creature — Elemental Dog | Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. 2/4 |
| Merfolk Assassin | UU | Creature — Merfolk Assassin | {T}: Destroy target creature with islandwalk. 1/2 |
| Dega Disciple | W | Creature — Human Wizard | {B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. 1/1 |
| The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
| Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |
| Gideon's Intervention | 2WW | Enchantment | As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. |
| Rishadan Brigand | 4U | Creature — Human Pirate | Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}. Rishadan Brigand can block only creatures with flying. 3/2 |
| Field Surgeon | 1W | Creature — Human Cleric | Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1 |
| Ascent of the Worthy | 1WB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. |
| Scheming Fence | WU | Creature — Human Citizen | As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3 |