M:tG card similarity search
3RRR · Creature — Nightmare Dragon
Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. 7/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Miasmic Mummy | 1B | Creature — Zombie Jackal | When Miasmic Mummy enters the battlefield, each player discards a card. 2/2 |
| Pyknite | 2G | Creature — Ouphe | When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
| Ardent Elementalist | 3R | Creature — Human Shaman | When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/1 |
| Hawkeater Moth | 3G | Creature — Insect | Flying Shroud (This creature can't be the target of spells or abilities.) 1/2 |
| Renata, Called to the Hunt | 2GG | Legendary Enchantment Creature — Demigod | Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. */3 |
| Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. |
| Fire Imp | 2R | Creature — Imp | When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 |
| Temp of the Damned | 2B | Creature — Zombie | As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. 3/3 |
| Forerunner of the Legion | 2W | Creature — Vampire Knight | When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/2 |
| Shielding Plax | 2G/U | Enchantment — Aura | ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. |