Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

World-Bottling Kit

5 · Artifact

{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Similar cards

Color identity:
NameManaTypeText
Fastbond GEnchantment You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Land Tax WEnchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sunimret 4BBSorcery Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.
Archon of Justice 3WWCreature — Archon Flying When Archon of Justice dies, exile target permanent. 4/4
Grafted Exoskeleton 4Artifact — Equipment Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Alpine Moon REnchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Silverclad Ferocidons 5RRCreature — Dinosaur Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Umbris, Fear Manifest 3UBLegendary Creature — Nightmare Horror Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1
Consuming Tide 2UUSorcery Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
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