Card Codex

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17 May 2024: Card library updated.

World at War

3RR · Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Soulblade Corrupter 4BCreature — Human Warrior Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3
Titan Forge 3Artifact {3}, {T}: Put a charge counter on Titan Forge. {T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
Night Shift of the Living Dead 3BEnchantment After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Carnivorous Plant 3GCreature — Plant Wall Defender 4/5
Lae'zel, Primal Warrior 3GWLegendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. 3/6
Caged Sun 6Artifact As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Gyre Sage 1GCreature — Elf Druid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
Ancient Brass Dragon 5BBCreature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6
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