M:tG card similarity search
3RR · Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Form of the Dragon | 4RRR | Enchantment | At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. |
| Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
| Stalking Vampire | Creature — Vampire | At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. 5/5 | |
| Frenetic Efreet | 1UR | Creature — Efreet | Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1 |
| As Foretold | 2U | Enchantment | At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. |
| Furnace Scamp | R | Creature — Phyrexian Beast | Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. 1/1 |
| Raking Canopy | 1GG | Enchantment | Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. |
| Volition Reins | 3UUU | Enchantment — Aura | Enchant permanent When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent. |
| Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
| Tectonic Hellion | 5RR | Creature — Hellion | Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. 8/5 |