M:tG card similarity search
2U · Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Name | Mana | Type | Text |
---|---|---|---|
Shadow of Doubt | U/BU/B | Instant | ({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. |
Sphere of Law | 3W | Enchantment | If a red source would deal damage to you, prevent 2 of that damage. |
Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
Hydra's Impenetrable Hide | Sorcery | Each Head gains indestructible until the end of the Hydra's next turn. | |
Run Out of Town | 3U | Instant | The owner of target nonland permanent puts it on the top or bottom of their library. |
Nekusar, the Mindrazer | 2UBR | Legendary Creature — Zombie Wizard | At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. 2/4 |
Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
Farsight Mask | 5 | Artifact | Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. |
Essence Flux | U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
Ghostly Flame | BR | Enchantment | Black and/or red permanents and spells are colorless sources of damage. |