Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Words of Wind

2U · Enchantment

{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Similar cards

Color identity:
NameManaTypeText
Planar Guide WCreature — Human Cleric {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1
Coral Atoll Land Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Panic RInstant Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Satsuki, the Living Lore GWLegendary Creature — Human Druid {T}: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand. 1/3
Bleed Dry 2BBInstant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Reprocess 2BBSorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The Grand Tour 1UInstant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Mystic Melting 3GInstant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
Day's Undoing 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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