Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Woolly Loxodon

5GG · Creature — Elephant Warrior

Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/7

Similar cards

Color identity:
NameManaTypeText
Loran of the Third Path 2WLegendary Creature — Human Artificer Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. 2/1
Centaur Veteran 5GCreature — Centaur Trample {G}, Discard a card: Regenerate Centaur Veteran. 3/3
Golem-Skin Gauntlets 1Artifact — Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Dragon's Herald RCreature — Goblin Shaman {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle. 1/1
Inquisitor Greyfax 1WUBLegendary Creature — Human Inquisitor Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Frondland Felidar 2GWCreature — Cat Beast Vigilance Creatures you control with vigilance have "{1}, {T}: Tap target creature." 3/5
Galadriel, Light of Valinor 2GWULegendary Creature — Elf Noble Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. 3/3
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Okk 1RCreature — Goblin Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4
Valiant Endeavor 4WWSorcery Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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