M:tG card similarity search
1G · Creature — Shapeshifter
Changeling (This card is every creature type.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Ashen Powder | 2BB | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. |
Two-Headed Cerberus | 1RR | Creature — Dog | Double strike (This creature deals both first-strike and regular combat damage.) 1/2 |
Worldly Counsel | 1U | Instant | Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Hidden Path | 2GGGG | Enchantment | Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) |
Apex Devastator | 8GG | Creature — Chimera Hydra | Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) 10/10 |
Ambush | 3R | Instant | Blocking creatures gain first strike until end of turn. |
A-Will, Scholar of Frost | 4U | Legendary Planeswalker — Will | Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−8]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 5 |
Will, Scholar of Frost | 4U | Legendary Planeswalker — Will | Instant and sorcery spells you cast cost {1} less to cast. [+1]: Up to one target creature has base power and toughness 0/2 until your next turn. [−3]: Draw two cards. [−7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token. Loyalty 4 |
Manta Ray | 1UU | Creature — Fish | Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3 |
Dirtwater Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |