M:tG card similarity search
4GG · Creature — Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle. 6/5
Name | Mana | Type | Text |
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Speakeasy Server | 4W | Creature — Bird Citizen | Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. 3/3 |
Invasion of Shandalar | 3GG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand. |
Basri's Acolyte | 2WW | Creature — Cat Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. 2/3 |
Kinsbaile Courier | 2W | Creature — Kithkin Soldier | When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/1 |
Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |
The Stone Brain | 2 | Legendary Artifact | {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. |
Omen | 1U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
Ponder | U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Gorger Wurm | 3RG | Creature — Wurm | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) 5/5 |